# changed

> True if GUI.changed was set to true, otherwise false.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool changed { get; }
```

### Remarks

Ends a change check started with ChangeCheckScope. Additional Resources: [EditorGUI.EndChangeCheck](/engine/6000.7/script-reference/unityeditor/editorgui/endchangecheck.md).
