# Repaint()

> Redraw any inspectors that shows this editor.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public void Repaint()
```

### Remarks

Use this method when you want to ensure that the inspector updates to show changes made in OnSceneGUI.
