# GetPreviewTitle()

> Override this method if you want to change the label of the Preview area.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public virtual GUIContent GetPreviewTitle()
```

### Returns

| Type                                                                    | Description |
| ----------------------------------------------------------------------- | ----------- |
| [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) |             |

### Remarks

If null is returned the default text "Preview" will be used.

**Note:** Inspector previews are limited to the primary editor of persistent objects (assets), e.g., GameObjectInspector, MaterialEditor, TextureInspector. This means that it is currently not possible for a component to have its own inspector preview.
