# Message

> The dialog's body text when DialogEventInfo.Source is DialogSource.NativeMessageBox; null when DialogEventInfo.Source is DialogSource.ManagedCustomWindow.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly string Message
```
