# SearchForReferences(SerializedProperty)

> Finds the reference of a given property in the scene hierarchy.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
protected void SearchForReferences(SerializedProperty prop)
```

### Parameters

**** (\[SerializedProperty]\(/engine/6000.7/script-reference/unityeditor/serializedproperty)): The property it should search for.
