# IsEditable(Object)

> Checks if the target object is editable.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
protected static bool IsEditable(Object target)
```

### Parameters

**** (\[Object]\(/engine/6000.7/script-reference/unityengine/object)): The target which is checked if it is editable.

### Returns

| Type                                                          | Description                           |
| ------------------------------------------------------------- | ------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Wether or not the object is editable. |
