# DataModeChangeEventArgs(DataMode, bool)

> Constructor for DataModeChangeEventArgs.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public DataModeChangeEventArgs(DataMode nextDataMode, bool changedThroughUI)
```

### Parameters

**** (\[DataMode]\(/engine/6000.7/script-reference/unityeditor/datamode)): **** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)):&#x20;
