# scriptPaths

> Array of script paths used as input for assembly build. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Compilation](/engine/6000.7/script-reference/unityeditor/compilation.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** This feature is being deprecated and will be removed in the future. Similar functionality can be achieved using the Roslyn compiler

```csharp
public string[] scriptPaths { get; }
```

### Remarks

Value is set through [AssemblyBuilder](/engine/6000.7/script-reference/unityeditor/compilation/assemblybuilder.md) constructor.
