# rejectedGameObjects

> Event triggered after the filtering process of canCopyGameObject, canCutGameObject or canDuplicateGameObject receiving an array of GameObjects which did not pass the filtering functions.

## Definition

* **Type:** Event
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static event Action<GameObject[]> rejectedGameObjects
```
