# cuttingGameObjects

> Event triggered before the selected GameObjects are cut to the clipboard.

## Definition

* **Type:** Event
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static event Action<GameObject[]> cuttingGameObjects
```

### Remarks

Occurs after the selected GameObjects have been optionally filtered through [canCutGameObject](/engine/6000.7/script-reference/unityeditor/clipboardutility/cancutgameobject.md).
