# ChangeSceneEventArgs

> A change of this type indicates that an open scene has been changed ("dirtied") without any more specific information available. This happens for example when EditorSceneManager.MarkSceneDirty is used.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public struct ChangeSceneEventArgs
```

## Constructors

| Constructor                                                                                                                         | Description                |
| ----------------------------------------------------------------------------------------------------------------------------------- | -------------------------- |
| [ChangeSceneEventArgs(UnityEngine.SceneManagement.Scene)](/engine/6000.7/script-reference/unityeditor/changesceneeventargs/ctor.md) | Constructs a new instance. |

## Properties

| Property                                                                           | Description                                                                                       |
| ---------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------- |
| [scene](/engine/6000.7/script-reference/unityeditor/changesceneeventargs/scene.md) | The [Scene](/engine/6000.7/script-reference/unityeditor/searchservice/scene.md) that was changed. |
