# newParentEntityId

> The EntityId of the GameObject that is the new parent of the target. Note that this is not the EntityId of its Transform.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public EntityId newParentEntityId { get; }
```
