# targetEye

> Exposed SerializedProperty for the inspected Camera.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public SerializedProperty targetEye { get; }
```

### Remarks

See also: [Camera.stereoTargetEye](/engine/6000.7/script-reference/unityengine/camera/stereotargeteye.md)
