# DidReloadScripts

> DidReloadScripts attribute.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor.Callbacks](/engine/6000.7/script-reference/unityeditor/callbacks.md)
* **Assembly:** UnityEditor.CoreModule

## DidReloadScripts()

DidReloadScripts attribute.

```csharp
public DidReloadScripts()
```

### Remarks

The `callbackOrder` parameter determines the order in which the DidReloadScripts notifications will occur. Lower numbers will report earlier than higher numbers and Unity's internal processing has an order value of zero.

## DidReloadScripts(int)

DidReloadScripts attribute.

```csharp
public DidReloadScripts(int callbackOrder)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Order in which separate attributes will be processed.

### Remarks

The `callbackOrder` parameter determines the order in which the DidReloadScripts notifications will occur. Lower numbers will report earlier than higher numbers and Unity's internal processing has an order value of zero.
