# extraScriptingDefines

> The additional preprocessor defines to specify while compiling assemblies for the Player.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string[] extraScriptingDefines { readonly get; set; }
```

### Remarks

Unity appends these defines to the **Scripting Define Symbols** from both the build profile and the Player settings.
