# AutoRunPlayer

> Run the built Player.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
AutoRunPlayer = 4
```

### Remarks

Additional Resources: [BuildPipeline.BuildPlayer](/engine/6000.7/script-reference/unityeditor/buildpipeline/buildplayer.md)
