# shortPath

> The name of the file that the packed asset describes.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.7/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string shortPath { get; }
```

### Remarks

For Player builds this is the filename relative to the Data folder of the build, for example `globalgamemanagers.assets.resS`.

For an AssetBundle this is the filename inside the Unity Archive file, for example `CAB-cc6c60ef8808e0fc6663136604321554` and `CAB-cc6c60ef8808e0fc6663136604321554.resS`.

Additional Resources: [BuildFile](/engine/6000.7/script-reference/unityeditor/build/reporting/buildfile.md)
