# packedSize

> The size in bytes of the Packed Asset.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.7/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly ulong packedSize { get; }
```

### Remarks

This is the size prior to any compression.  The actual size on disk can be smaller when the file is stored inside a Unity Archive (e.g. in the case of a AssetBundle, or a Player built with [BuildOptions.CompressWithLz4HC](/engine/6000.7/script-reference/unityeditor/buildoptions/compresswithlz4hc.md)).

Note: there can be extra padding bytes inserted between Packed Assets, added for alignment purpose. Because of this, the offset + packedSize may be slightly smaller than the offset of the next element in the PackedAsset array.

Additional Resources: [\_contents](/engine/6000.7/script-reference/unityeditor/build/reporting/packedassets/contents.md)
