# reusedSerializedFileCount

> Number of serialized files reused from previous builds rather than rebuilt.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.7/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public int reusedSerializedFileCount { get; }
```

### Remarks

The ratio of `reusedSerializedFileCount` to [ContentSummary.serializedFileCount](/engine/6000.7/script-reference/unityeditor/build/reporting/contentsummary/serializedfilecount.md) indicates what fraction of serialized files were reused versus rebuilt. For Player and AssetBundle builds this value is always zero.
