# assetStats

> Returns an array with statistics for each source Asset that contributed content to the build output.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.7/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public AssetStats[] assetStats { get; }
```

### Remarks

For large builds this array can be large, proportional to the number of source Assets included in the build. A new array is allocated each time this property is accessed; cache the result in a local variable rather than accessing it repeatedly.
