# namedBuildTarget

> The named build target that the build was created for.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.7/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public NamedBuildTarget namedBuildTarget { get; }
```

### Remarks

The value combines [\_platform](/engine/6000.7/script-reference/unityeditor/build/reporting/buildsummary/platform.md) with the build's standalone subtarget, so a Dedicated Server build reports [NamedBuildTarget.Server](/engine/6000.7/script-reference/unityeditor/build/namedbuildtarget/server.md) rather than [NamedBuildTarget.Standalone](/engine/6000.7/script-reference/unityeditor/build/namedbuildtarget/standalone.md). Use this property to look up the platform settings a build used, for example with [PlayerSettings](/engine/6000.7/script-reference/unityeditor/playersettings.md).
