# buildName

> For content directory builds this returns the build name. For Player builds this returns the product name from PlayerSettings.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.7/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly string buildName { get; }
```

### Remarks

For content directory builds, this is the name set through [\_name](/engine/6000.7/script-reference/unityeditor/buildcontentdirectoryparameters/name.md). The same value is reported in the lightweight [BuildReportSummary.BuildName](/engine/6000.7/script-reference/unityeditor/build/buildreportsummary/buildname.md).
