# buildEndedAt

> The time the build ended, in UTC.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.7/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public DateTime buildEndedAt { get; }
```

### Remarks

Calculated as [\_buildStartedAt](/engine/6000.7/script-reference/unityeditor/build/reporting/buildsummary/buildstartedat.md) plus [\_totalTime](/engine/6000.7/script-reference/unityeditor/build/reporting/buildsummary/totaltime.md).
