# LoadReport(string)

> Loads a BuildReport from the specified file path.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.7/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static BuildReport LoadReport(string buildReportPath)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The absolute or project-relative path to a `.buildreport` file.

### Returns

| Type                                                                                      | Description                                                                        |
| ----------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------- |
| [BuildReport](/engine/6000.7/script-reference/unityeditor/build/reporting/buildreport.md) | The loaded BuildReport, or `null` if the file doesn't exist or couldn't be loaded. |

### Remarks

This method can be used to load BuildReport files no matter where on the file system they are located, including locations outside the Asset folder of a project.

Additional Resources: [BuildHistory.LoadBuildReport](/engine/6000.7/script-reference/unityeditor/build/buildhistory/loadbuildreport.md)
