# AddComponent<T>(T)

> Adds a ScriptableObject to the build profile as a sub-asset. Only one instance per type can be embedded within a build profile.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Build.Profile](/engine/6000.7/script-reference/unityeditor/build/profile.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public void AddComponent<T>(T objectToAdd) where T : Object
```

### Parameters

**** (T): [ScriptableObject](/engine/6000.7/script-reference/unityengine/scriptableobject.md) instance to add.

### Remarks

**Note**: This function is restricted to [ScriptableObject](/engine/6000.7/script-reference/unityengine/scriptableobject.md) types and cannot be used for all settings visible in the **Build Profiles** window. To add built-in settings such as [PlayerSettings](/engine/6000.7/script-reference/unityeditor/playersettings.md), [GraphicsSettings](/engine/6000.7/script-reference/unityengine/rendering/graphicssettings.md), and [QualitySettings](/engine/6000.7/script-reference/unityengine/qualitysettings.md), use the **Build Profiles** window.
