# usageSet

> The the texture, material, mesh, and shader usage tags to use when writing the serialized file.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.7/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public BuildUsageTagSet usageSet
```
