# internalName

> Internal name used by the loading system for a serialized file.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.7/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string internalName { get; set; }
```

### Remarks

Internal use only. See [WriteCommand](/engine/6000.7/script-reference/unityeditor/build/content/writecommand.md).
