# internalName

> Internal name used to load the built Scene from an asset bundle.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.7/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string internalName { get; set; }
```

### Remarks

Internal names are used for loading to avoid collision if Scenes with similar file names are added to the same AssetBundle. Internal use only. See [SceneLoadInfo](/engine/6000.7/script-reference/unityeditor/build/content/sceneloadinfo.md).
