# awakeDidRun

> Indicates whether Unity has already called Awake on the objects in the scene.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.7/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly bool awakeDidRun { get; }
```

### Remarks

[MonoBehaviour.Awake()](/engine/6000.7/script-reference/unityengine/monobehaviour/awake.md) methods could have mutated the scene or moved instances to other loaded scenes, requiring some specific handling.
