# operator ==(ObjectIdentifier, ObjectIdentifier)

> Returns true if the ObjectIdentifiers are the same.

## Definition

* **Type:** Operator
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.7/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool operator ==(ObjectIdentifier a, ObjectIdentifier b)
```

### Parameters

**** (\[ObjectIdentifier]\(/engine/6000.7/script-reference/unityeditor/build/content/objectidentifier)): The first object identifier to compare.**** (\[ObjectIdentifier]\(/engine/6000.7/script-reference/unityeditor/build/content/objectidentifier)): The second object identifier to compare.

### Returns

| Type                                                          | Description                                                     |
| ------------------------------------------------------------- | --------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the two object identifiers are equal. Otherwise, false. |

### Remarks

Internal use only. See [ObjectIdentifier](/engine/6000.7/script-reference/unityeditor/build/content/objectidentifier.md).
