# GetGlobalUsageFromActiveScene(BuildTarget)

> Gets information about the lighting and render settings in the active scene.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.7/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static BuildUsageTagGlobal GetGlobalUsageFromActiveScene(BuildTarget target)
```

### Parameters

**** (\[BuildTarget]\(/engine/6000.7/script-reference/unityeditor/buildtarget)): The target platform.

### Returns

| Type                                                                                                    | Description                                                                                        |
| ------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------- |
| [BuildUsageTagGlobal](/engine/6000.7/script-reference/unityeditor/build/content/buildusagetagglobal.md) | An object containing the lighting and fog settings for the active scene on the specified platform. |

### Remarks

For internal use only. See note on [ContentBuildInterface](/engine/6000.7/script-reference/unityeditor/build/content/contentbuildinterface.md).
