# GetHashCode()

> Gets the hash code for the BuildReferenceMap.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.7/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public override int GetHashCode()
```

### Returns

| Type                                                       | Description                           |
| ---------------------------------------------------------- | ------------------------------------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | A hash code for the current instance. |

### Remarks

Internal use only. See [BuildReferenceMap](/engine/6000.7/script-reference/unityeditor/build/content/buildreferencemap.md).
