# Equals(object)

> Returns true if the objects are equal.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.7/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

## Equals(Object)

```csharp
public override bool Equals(object obj)
```

### Parameters

**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)): The object to compare with the current instance.

### Returns

| Type                                                          | Description                                                                      |
| ------------------------------------------------------------- | -------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the specified object is equal to the current instance. Otherwise, false. |

### Remarks

Internal use only. See [BuildReferenceMap](/engine/6000.7/script-reference/unityeditor/build/content/buildreferencemap.md).
