# AssetLoadInfo

> Container for holding preload information for a given serialized Asset.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.7/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public class AssetLoadInfo
```

## Remarks

Note: this class and its members exist to provide low-level support for the **Scriptable Build Pipeline** package. This is intended for internal use only; use the [Scriptable Build Pipeline package](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@latest/index.html) to implement a fully featured build pipeline. You can install this via the [Package Manager window](/engine/6000.7/manual/packages-list/upm-ui-window/upm-ui.md).

## Properties

| Property                                                                                                          | Description                                                |
| ----------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------- |
| [address](/engine/6000.7/script-reference/unityeditor/build/content/assetloadinfo/address.md)                     | Friendly name used to load the built asset.                |
| [asset](/engine/6000.7/script-reference/unityeditor/build/content/assetloadinfo/asset.md)                         | GUID for the given asset.                                  |
| [includedObjects](/engine/6000.7/script-reference/unityeditor/build/content/assetloadinfo/includedobjects.md)     | List of objects that an asset contains in its source file. |
| [referencedObjects](/engine/6000.7/script-reference/unityeditor/build/content/assetloadinfo/referencedobjects.md) | List of objects that an asset references.                  |
