# BuildProfilePath

> The Asset path of the BuildProfile that was active when the build started, or an empty string when none was active.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Build](/engine/6000.7/script-reference/unityeditor/build.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string BuildProfilePath
```

### Remarks

This value corresponds to [\_buildProfilePath](/engine/6000.7/script-reference/unityeditor/build/reporting/buildsummary/buildprofilepath.md). The AssetDatabase GUID is intentionally not mirrored here — load the full [BuildReport](/engine/6000.7/script-reference/unityeditor/build/reporting/buildreport.md) via [BuildHistory.LoadBuildReport](/engine/6000.7/script-reference/unityeditor/build/buildhistory/loadbuildreport.md) and read [\_buildProfileGuid](/engine/6000.7/script-reference/unityeditor/build/reporting/buildsummary/buildprofileguid.md) when the GUID is needed (for example to track the profile across renames or moves).
