# CreateContent()

> Creates the content that fills the window while this drawer's builds are selected.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Build.Analysis](/engine/6000.7/script-reference/unityeditor/build/analysis.md)
* **Assembly:** UnityEditor.BuildAnalysisModule

```csharp
public abstract VisualElement CreateContent()
```

### Returns

| Type                                                                                     | Description                                  |
| ---------------------------------------------------------------------------------------- | -------------------------------------------- |
| [VisualElement](/engine/6000.7/script-reference/unityengine/uielements/visualelement.md) | The root of the content. Must not be `null`. |
