# brokenPrefabParent

> The broken parent Prefab file if it has not been deleted.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public BrokenPrefabAsset brokenPrefabParent { get; }
```
