# AudioImporter

> Use this class to modify AudioClip import settings from editor scripts.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule
* **Inherits from:** [AssetImporter](/engine/6000.7/script-reference/unityeditor/assetimporter.md)

```csharp
public sealed class AudioImporter : AssetImporter
```

## Remarks

Use these settings to ensure all or a subset of your audio files have the same import settings. You can also edit these settings in the [Audio Clip](/engine/6000.7/manual/audio/reference/class-audio-clip.md) Inspector.

Additional Resources: [AudioClip](/engine/6000.7/script-reference/unityengine/audioclip.md)

## Examples

```csharp
// This script adds a new menu item to the Unity Editor. Select the menu item to change the settings of and reimport audio from a certain folder. 

using UnityEditor;
using UnityEngine; 

public class AudioImporterExample
{
    // Creates a new menu item in Unity Editor. 
    [MenuItem("Tools/Reimport sounds with new settings")]
    public static void SetAllToAmbisonic()
    {
        // Put the audio that you want to change in this directory. 
        string folderPath = "Assets/Sounds";

        // Find all AudioClip assets in the specified folder.
        string[] guids = AssetDatabase.FindAssets("t:AudioClip", new[] { folderPath });

        foreach (string guid in guids)
        {
            // Get the paths to the audio clips. 
            string assetPath = AssetDatabase.GUIDToAssetPath(guid);

            // Get the AudioImporter for this audio clip.
            AudioImporter importer = AssetImporter.GetAtPath(assetPath) as AudioImporter;
            if (importer != null)
            {
                // Change the importer settings. 
                importer.ambisonic = true;
                importer.loadInBackground = true; 
                importer.forceToMono = false;
                // Reimport the asset to apply changes.
                AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate); 
                Debug.Log($"Changed '{assetPath}' settings.");
             }
        }
    }
}
```

## Properties

| Property                                                                                                    | Description                                                                                                                                                                     |
| ----------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [ambisonic](/engine/6000.7/script-reference/unityeditor/audioimporter/ambisonic.md)                         | Enable this property to treat the audio clip as ambisonic.                                                                                                                      |
| [defaultSampleSettings](/engine/6000.7/script-reference/unityeditor/audioimporter/defaultsamplesettings.md) | The default sample settings for the AudioClip importer.                                                                                                                         |
| [forceToMono](/engine/6000.7/script-reference/unityeditor/audioimporter/forcetomono.md)                     | Force audioclips to mono sound type, so all audio plays through a single channel.                                                                                               |
| [loadInBackground](/engine/6000.7/script-reference/unityeditor/audioimporter/loadinbackground.md)           | Corresponding to the "Load In Background" flag in the AudioClip inspector, when this flag is set, the loading of the clip will happen delayed without blocking the main thread. |

## Methods

| Method                                                                                                                        | Description                                                                                |
| ----------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------ |
| [ClearSampleSettingOverride](/engine/6000.7/script-reference/unityeditor/audioimporter/clearsamplesettingoverride.md)         | Clears the sample settings override for the given platform.                                |
| [ContainsSampleSettingsOverride](/engine/6000.7/script-reference/unityeditor/audioimporter/containssamplesettingsoverride.md) | Returns whether the sample settings for a specified build target are currently overridden. |
| [GetOverrideSampleSettings](/engine/6000.7/script-reference/unityeditor/audioimporter/getoverridesamplesettings.md)           | Return the current override settings for the given platform.                               |
| [SetOverrideSampleSettings](/engine/6000.7/script-reference/unityeditor/audioimporter/setoverridesamplesettings.md)           | Sets the override sample settings for the given platform.                                  |

## Inheritance

**Inherited Members:**

* [AssetImporter.GetImportLog(string)](/engine/6000.7/script-reference/unityeditor/assetimporter/getimportlog.md)
* [AssetImporter.SetAssetBundleNameAndVariant(string, string)](/engine/6000.7/script-reference/unityeditor/assetimporter/setassetbundlenameandvariant.md)
* [AssetImporter.GetAtPath(string)](/engine/6000.7/script-reference/unityeditor/assetimporter/getatpath.md)
* [AssetImporter.SaveAndReimport()](/engine/6000.7/script-reference/unityeditor/assetimporter/saveandreimport.md)
* [AssetImporter.AddRemap(SourceAssetIdentifier, Object)](/engine/6000.7/script-reference/unityeditor/assetimporter/addremap.md)
* [AssetImporter.RemoveRemap(SourceAssetIdentifier)](/engine/6000.7/script-reference/unityeditor/assetimporter/removeremap.md)
* [AssetImporter.GetExternalObjectMap()](/engine/6000.7/script-reference/unityeditor/assetimporter/getexternalobjectmap.md)
* [AssetImporter.SupportsRemappedAssetType(Type)](/engine/6000.7/script-reference/unityeditor/assetimporter/supportsremappedassettype.md)
* [AssetImporter.assetPath](/engine/6000.7/script-reference/unityeditor/assetimporter/assetpath.md)
* [AssetImporter.importSettingsMissing](/engine/6000.7/script-reference/unityeditor/assetimporter/importsettingsmissing.md)
* [AssetImporter.userData](/engine/6000.7/script-reference/unityeditor/assetimporter/userdata.md)
* [AssetImporter.assetBundleName](/engine/6000.7/script-reference/unityeditor/assetimporter/assetbundlename.md)
* [AssetImporter.assetBundleVariant](/engine/6000.7/script-reference/unityeditor/assetimporter/assetbundlevariant.md)
* [Object.GetEntityId()](/engine/6000.7/script-reference/unityengine/object/getentityid.md)
* [Object.GetHashCode()](/engine/6000.7/script-reference/unityengine/object/gethashcode.md)
* [Object.InstantiateAsync\<T>(T)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, InstantiateParameters, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, InstantiateParameters, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, InstantiateParameters, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.Instantiate(Object, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion\))
* [Object.Instantiate(Object, Vector3, Quaternion, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion-transform\))
* [Object.Instantiate(Object)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object\))
* [Object.Instantiate(Object, Scene)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object-scene\))
* [Object.Instantiate\<T>(T, InstantiateParameters)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, InstantiateParameters)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate(Object, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform\))
* [Object.Instantiate(Object, Transform, bool)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform-bool\))
* [Object.Instantiate\<T>(T)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform, bool)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Destroy(Object, float)](/engine/6000.7/script-reference/unityengine/object/destroy.md)
* [Object.DestroyImmediate(Object, bool)](/engine/6000.7/script-reference/unityengine/object/destroyimmediate.md)
* [Object.FindObjectsByType(Type)](/engine/6000.7/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type\))
* [Object.FindObjectsByType(Type, FindObjectsInactive)](/engine/6000.7/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectsinactive\))
* [Object.DontDestroyOnLoad(Object)](/engine/6000.7/script-reference/unityengine/object/dontdestroyonload.md)
* [Object.FindAnyObjectByType\<T>()](/engine/6000.7/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(\))
* [Object.FindAnyObjectByType\<T>(FindObjectsInactive)](/engine/6000.7/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(findobjectsinactive\))
* [Object.FindObjectsByType\<T>()](/engine/6000.7/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(\))
* [Object.FindObjectsByType\<T>(FindObjectsInactive)](/engine/6000.7/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectsinactive\))
* [Object.FindAnyObjectByType(Type)](/engine/6000.7/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type\))
* [Object.FindAnyObjectByType(Type, FindObjectsInactive)](/engine/6000.7/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type-findobjectsinactive\))
* [Object.ToString()](/engine/6000.7/script-reference/unityengine/object/tostring.md)
* [Object.name](/engine/6000.7/script-reference/unityengine/object/name.md)
* [Object.hideFlags](/engine/6000.7/script-reference/unityengine/object/hideflags.md)

### Operators

| Operator                                                                           | Description                                                             |
| ---------------------------------------------------------------------------------- | ----------------------------------------------------------------------- |
| [operator ==](/engine/6000.7/script-reference/unityengine/object/op-equality.md)   | Compares two object references to see if they refer to the same object. |
| [bool](/engine/6000.7/script-reference/unityengine/object/op-implicit.md)          | Determines whether the object exists.                                   |
| [operator !=](/engine/6000.7/script-reference/unityengine/object/op-inequality.md) | Compares if two objects refer to a different object.                    |
