# IncludeRecentlyDeletedAssets

> Return a GUID if the asset exists, or has recently been deleted.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
IncludeRecentlyDeletedAssets = 0
```
