# TextureGenerationSettings(TextureImporterType)

> The Constructor initializes to most common value based on the TetureImporterType you pass in.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor.AssetImporters](/engine/6000.7/script-reference/unityeditor/assetimporters.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public TextureGenerationSettings(TextureImporterType type)
```

### Parameters

**** (\[TextureImporterType]\(/engine/6000.7/script-reference/unityeditor/textureimportertype)): Texture type.
