# spriteID

> An identifier given to a Sprite. Use this to identify which data was used to generate that Sprite.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.AssetImporters](/engine/6000.7/script-reference/unityeditor/assetimporters.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string spriteID { get; set; }
```
