# ApplyButton()

> Implements the 'Apply' button of the Inspector.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.AssetImporters](/engine/6000.7/script-reference/unityeditor/assetimporters.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
protected bool ApplyButton()
```

### Returns

| Type                                                          | Description                                                 |
| ------------------------------------------------------------- | ----------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if the new settings were successfully applied. |

### Remarks

The Apply button saves changes made to the setting values in your custom importer. Then, it re-imports the asset with the applied settings.
