# StopAssetEditing()

> Ends the Asset Database's temporary paused state, allowing it to resume normal automatic imports.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void StopAssetEditing()
```

### Remarks

This method is designed to be called after [AssetDatabase.StartAssetEditing](/engine/6000.7/script-reference/unityeditor/assetdatabase/startassetediting.md), to end the asset editing phase and complete the import of the new or modified assets.

See [AssetDatabase.StartAssetEditing](/engine/6000.7/script-reference/unityeditor/assetdatabase/startassetediting.md) for more information.
