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Unity Engine


Unity Engine


BindComponentsOfType

Adds bindings for all the properties of the first component of type T found in target, and also for all the target 's children if recursive is true.
Read time 2 minutesLast updated a month ago

Definition

BindComponentsOfType<T>(GameObject, bool)

Adds bindings for all the properties of the first component of type T found in target, and also for all the target's children if recursive is
true
.
public void BindComponentsOfType<T>(GameObject target, bool recursive) where T : Component

Parameters

GameObjectRecorder.root or any of its children.

recursive

Binds also the target's children transform properties when set to
true
.

Remarks

using UnityEngine;using UnityEditor;using UnityEditor.Animations;public class BindComponentScript : MonoBehaviour{ void Start() { var recorder = new GameObjectRecorder(gameObject); // Add bindings for all the properties of the Transform and BoxCollider components. recorder.BindComponentsOfType<Transform>(gameObject, false); recorder.BindComponentsOfType<BoxCollider>(gameObject, false); }}
It is also possible to use the non-generic method, in which case
typeof()
will get the Type of the component.
This example gets exactly the same result as the example above:
using UnityEngine;using UnityEditor;using UnityEditor.Animations;public class BindComponentNonGenericScript : MonoBehaviour{ void Start() { var recorder = new GameObjectRecorder(gameObject); recorder.BindComponentsOfType(gameObject, typeof(Transform), false); recorder.BindComponentsOfType(gameObject, typeof(BoxCollider), false); }}

BindComponentsOfType(GameObject, Type, bool)

Adds bindings for all the properties of the first component of type T found in target, and also for all the target's children if recursive is
true
.
public void BindComponentsOfType(GameObject target, Type componentType, bool recursive)

Parameters

GameObjectRecorder.root or any of its children.

componentType

Type of the component.

recursive

Binds also the target's children transform properties when set to
true
.

Remarks

using UnityEngine;using UnityEditor;using UnityEditor.Animations;public class BindComponentScript : MonoBehaviour{ void Start() { var recorder = new GameObjectRecorder(gameObject); // Add bindings for all the properties of the Transform and BoxCollider components. recorder.BindComponentsOfType<Transform>(gameObject, false); recorder.BindComponentsOfType<BoxCollider>(gameObject, false); }}
It is also possible to use the non-generic method, in which case
typeof()
will get the Type of the component.
This example gets exactly the same result as the example above:
using UnityEngine;using UnityEditor;using UnityEditor.Animations;public class BindComponentNonGenericScript : MonoBehaviour{ void Start() { var recorder = new GameObjectRecorder(gameObject); recorder.BindComponentsOfType(gameObject, typeof(Transform), false); recorder.BindComponentsOfType(gameObject, typeof(BoxCollider), false); }}