# useAutomaticThresholds

> When active, the children's thresholds are automatically spread between 0 and 1.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.7/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool useAutomaticThresholds { get; set; }
```

### Remarks

Active by default and only valid for 1D Blendtrees.
