# conditions

> AnimatorCondition conditions that need to be met for a transition to happen.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.7/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public AnimatorCondition[] conditions { get; set; }
```

### Remarks

Note that this is an array.
