# offset

> The time at which the destination state will start.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.7/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public float offset { get; set; }
```

### Remarks

The offset is in normalized time of the destination state.
