# cycleOffset

> Offset at which the animation loop starts. Useful for synchronizing looped animations. Units is normalized time.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.7/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public float cycleOffset { get; set; }
```

### Remarks

AnimationClip loop time needs to be checked to use cycle offset, otherwise cycle offset won't have any effect. Valid range is 0 to 1.0.
