# syncedLayerAffectsTiming

> When active, the layer will take control of the duration of the Synced Layer.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.7/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool syncedLayerAffectsTiming { get; set; }
```
