# SupportsDPad

> Game is fully operational with a D-pad, no gamepad needed.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** Please use None instead.
>
> **Upgrade to** [AndroidGamepadSupportLevel.None](/engine/6000.7/script-reference/unityeditor/androidgamepadsupportlevel/none.md)

```csharp
SupportsDPad = 0
```
